As originally stated, to enable anything you do have to enter the game and give the scripts a chance to detect the values it needs to freeze, ie it can't freeze the timer until there is a timer to freeze. The table posted as of right now does work, with some caveats. The other options are activated only after changing values. Infinite Health can immediately activate. Weapon stats can be temporarily modified. Player, grabs the pointer to the player and then exposes: health, money, and weapon stats. This is done by checking a Value that seems to only ever be 596 for players. In a shop if you hold down CTRL while swapping items in the shop the type and quantity of the required ingredients for the item you've just selected will be added to your inventory. the "Stop Timer" script won't work until you start a mission with a timer. dynamically loaded or compiled) until it is used for the first time.Į.g. The code for any bit of the game isn't available in memory (i.e.
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